Tuesday, November 27, 2018

USA news on Youtube Nov 27 2018

Am I recording? I don't know if I'm recording, okay.

♫ ♫

We're still in Glacier National Park

we finally got a shower!

- Please look at our hair...

It's wonderful!

It's nice and soft - It smells so good!

And we are now on our way to a route to see some floating icebergs?!

I don't know, all this time in the park we thought Glacier National Park was just "naming"

that there weren't really... icebergs

that there weren't really... icebergs - MARKETING!

or glaciers or whatever

but it seems like there are! So we're in the search of icebergs

- Ughhh 8km... Kill me!

♫ ♫

We just have been told that there are two deers

here on the side

It's amazing!

We just got at the end of the hike

and it's a beautiful lake full of icebergs

this is amazing!

We have been walking for almost 2 hours and a half, more and less

and now there are 2 hours back, but it has been worth it!

I'm so happy we did this route!!

Finally walking!!

- I know, my butt is getting big because we only drive and eat

- We eat healthy!

We eat very healthy

- But... we don't do anything else!

Well in this park we have made a couple of routs, the other parks were just too crowded!

Okay we have a bear in front of the road, basically

let me zoom in so you can see it

- Awww, little bear!

Yes, there it is!

- I'm dying!

It's a black bear

and over there we have two baby bears

Baby bear #1

and baby bear #2

♫ ♫

And we left Glacier National Park!

we just stopped by a street food truck in the middle of the road to buy huckleberries

we haven't much idea of what they are, I think they are gooseberries

- I think you just made that name up, I think they're wild berries

I don't know, gooseberries exist and they have a red color and are small

I don't know

- I don't know

It's interesting

It's interesting - They ripped us off!! 8 bucks!

- They ripped us off!! 8 bucks!

They ripped us off...

Well, I don't know maybe it's what they cost

- There's no way that's what they cost!!!!

- They have ripped us off for good...

So much hate, Carolina!

- No but it's alright, it's alright, it's alright...

- I wanted to try them

Yes, yes they're good

♫ ♫

We have arrived to Spokane!

Carolina has found a Facebook event of a Japanese festival

so we are going to see what's all about

- We are leaving in 30 seconds...

We left and now we're at some kind of farmer's market

here in the middle of the city.

There are a lot of hippie people and I like that!

We just arrived to the place...

- I'm recording a video, wait!

- The one on the right is "Paco"

- and on the left is "Tristán"

Did you just say goodbye to the man who just scammed us?

- I'm super nice!

Japanese festival... so much light!

- The mother's name is "Lola"

- I'M DYING!

This is unbelievable, we're passing by a roundabout!

In the US there are NO roundabouts, okay?

In the entire trip we passed by two roundabouts, this is the third one

Caro and I live in a constant search of showers and plugs

these are our two priorities in this trip

so every time we see a place that might have showers or plugs

we get in.

Maybe we're creating traffic... but we don't care!

We don't care at all!

- We don't f*cking care!

Caro says that... it's possible that there are showers near by

It's true!

- ... of Germans ...(!!!)

Homeless but pretty, always!

For more infomation >> USA Road trip | From Los Angeles to Vancouver #7 | TRAVEL VLOG - Duration: 6:09.

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Dershowitz: Mueller won't produce a balanced, fair report - Duration: 5:36.

For more infomation >> Dershowitz: Mueller won't produce a balanced, fair report - Duration: 5:36.

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Third-Party Controllers - The Good, the Bad, and the Stupid / MY LIFE IN GAMING - Duration: 55:19.

COURY>> Choosing a gaming controller is a very personal thing.

Everyone has different preferences for what they look for when it comes to their primary

tool for playing games.

For Try and I, we've almost always preferred to use the first party controllers created

by console manufacturers themselves.

They always just felt so much more robust and better built.

What can I say, it takes a lot to stand up next to the perfection of the original SNES

controller or the freaking Japanese Saturn Pad.

But seriously, there's been plenty of stand outs over the years.

Whether they're known for the right reasons can be debatable.

So, let's take a look at some amazing, weird, unique and ehh...not so hot third party controllers

that have been released over the years.

[MUSIC: "Principle" by Matt McCheskey]

TRY >> Third party controllers have always been something that, as a general rule, I've

tried to avoid.

But at least one company has been able to build enough trust and clout to always pique

my interest when they show up with new accessories.

Hori has long been the king of third-party controllers and devices for gaming in Japan

- oftentimes even with official licensing from the console manufacturers, lending to

an extremely authentic look and feel.

Perhaps Hori's most famous controller is the Digital Controller for GameCube.

So named for its prominently featured D-pad and lack of analog functionality, the Digital

Controller was such a popular import in the early 2000s, that for western gamers, it became

synonymous with the Hori brand, earning as its generic moniker "The Hori Pad."

For a long time we believed the Hori Pad was only available as an import, but this box

appears to be from what must have been a very limited American release, branded as the "Game

Boy Player Controller."

And certainly that is its most obvious application - the GameCube controller's critical flaw

is that it possesses perhaps the only widely maligned D-pad that Nintendo has ever created

- whether you choose to use the analog stick or the tiny out-of-reach D-pad, Game Boy games

are simply not as fun with a standard controller.

Today, we've luckily got homebrew software - called Game Boy Interface - which can be

loaded via the combination of SD media loaders and Action Replay discs, among other methods.

This unlocks the potential of the Game Boy hardware within the Game Boy Player, greatly

optimizing the video output over Nintendo's official boot disc, and improving input lag.

In combination with the Hori Pad, there are few better ways to enjoy Game Boy Color or

Game Boy Advance games on real hardware if you ask me.

The D-pad is virtually on par with Nintendo's own controllers, and as for the buttons, I

have no reason to believe they aren't Nintendo's OEM parts.

The GameCube's strange Z-button becomes a comfortable face button for occasional use,

while the Select button, which normally doesn't exist on a GameCube, is just a duplicate Y

input.

But the Hori Pad is not just a Game Boy controller.

Any GameCube game that does not require the analog stick for movement, analog shoulder

buttons, or the C-stick can be played with the Hori Pad.

While that may be a pretty limited selection, it's pure bliss for the games that do work

with it.

I'm gonna be honest - the Hori Pad might just be my favorite controller of all time,

at least in theory.

While its uses may be somewhat limited, it combines the simple perfection of the timeless

Super Nintendo controller with what is, in my opinion, a superior button configuration

to the standard diamond layout.

While the GameCube controller can be a bit divisive, I really think Nintendo had a smart

thing going with the large central A button, granting quick access to any button, and making

more simultaneous button combinations possible compared to a diamond layout.

I've been lucky enough to have owned my Hori Pad since the days when you could readily

import a new one - but unfortunately, much like GameCube component cables, it's a much-coveted

rarity these days, with used controllers being resold at well over $100.

To me, it's essential, but others might want to first look to adapters for playing

the Game Boy Player with SNES or PS1 controllers instead.

I think for a lot of people in the west, the GameCube Hori Pad was what made us aware of

Hori in the first place, and immediately established them as the go-to brand for alternative controllers.

But their history in Japan goes back much farther, and not all of their products are

officially licensed.

When I got into the PC Engine slash TurboGrafx scene relatively recently, I quickly found

far more games to enjoy for the platform than I ever expected.

But something about the Dpad of the regular controllers felt just a bit off to me - maybe

I didn't give it enough of a chance, but I soon started to look for alternatives.

That's what lead me to discover the Hori Fighting Commander line - a series of controllers

that appears to have begun in the 16-bit generation and even has new iterations for PS4, Xbox

One, and even the Super Nintendo Classic Edition.

The obvious intent of the Fighting Commanders is to provide a button pattern that mimics

an arcade layout for advanced fighting game control.

This is the Hori Fighting Commander PC - a version for the PC Engine that is not officially

licensed as far as I can tell.

Now, I'm generally not at all a fighting game fan, and as best I can tell, extremely

few games have special functions for controllers with more than the two main face buttons.

To ensure compatibility with regular 2-button PC Engine titles, the rightmost toggle should

be in the "2B" position.

So yeah, this controller is definitely overkill for me... but the D-pad appears virtually

identical to the GameCube Hori Pad… so I knew I'd love it.

The 1 and 2 buttons are rather far to the edge of the controller, but generally this

isn't a problem, and I like how they're aligned side-by-side, just like on a regular

controller.

The SNES-style shape and start and select buttons may not have the characteristic PC

Engine controller feel, but they are comfortable.

The cord is a bit longer than a standard PC Engine controller, although I still have to

use two extensions if I'm playing on my couch.

I believe the Hori Commander should work on a TurboGrafx if adapted, but I don't have

the means to verify it for sure.

I certainly don't think the standard PC Engine controllers are bad, but given the

enjoyment I've gotten out of the system so far, I think 42 bucks was worth it for

a familiar-feeling D-pad.

Unfortunately, prices tend to be closer to 50 to 65 dollars lately, but at least it's

not as pricey as some of Hori's more sought-after controllers.

COURY>> Hori is pretty great.

For my money, I'd say they're the best best third party peripheral manufacturer out

there.

The Hori GameCube pad is a treasured controller in my collection... even though I did pay

a hefty price for it, even years ago.

Playing Ikaruga feels great.

Next, let's take a look at one of Hori's newer offerings...

The Mini Wired GamePad for the PlayStation 4, is a controller that's geared primarily

towards younger players with its smaller size and brightly colored appearance.

Despite being made and marketed for kids, I feel like this controller has been criminally

misunderstood.

Of course there's a number of obvious problems with this controller.

The cheap feeling analog sticks without any kind of rubber coating to prevent slipping

aren't meant for games that make heavy use of them.

This tiny square button has the same functionality as clicking the touchpad, but as far as I

can tell there's no way to click both sides of the touchpad, which limits performance

in a chunk of games.

On top of that, If you need real touch interaction, there's a number of time consuming button

presses involved, and then you have to make use of the analog sticks to simulate finger

dragging.

A lack of rumble or motion controls further hinders useability, but you probably weren't

expecting it anyway based on the last two negative points.

So yeah, there's a ton of games that you probably don't want to use this controller

with.

But, you know what?

It's a pretty good choice when it comes to the 2D, retro styled games on the PS4..and

those are plentiful.

The classic form factor of the pad feels almost akin to the Super NES controller, although

it is a bit thicker.

This thing probably could have existed in 1990, and been fairly popular.

Its smooth and heavy duty, and the D-pad is tight and effortless.

I do kinda with there was a bit more traction or rougher plastic used on the D-pad itself

though, because it can feel a bit slippery at times.

Although it might seem a bit blasphemous to even consider playing with a pad instead of

a fight stick, I found this pad to be great for fighting games.

The digital shoulder buttons, with their immediate response are a much better choice for this

kind of game versus the normal triggers on a Dual Shock 4 because there isn't nearly

as much travel distance.

However, if a game makes heavy use of the L1 and R1 buttons?

Well, those are a bit small for my tastes.

As the name states, the controller is wired, but has a decently long 10 foot cable.

It still works on the PlayStation 3 in so much as a normal dual shock will.

meaning that the PS button won't work at all.

That's kind of a deal breaker.

Arcade action....

Shooters….

Platformers...

These are the kinds of games that this controller was meant to be used with, and I think a lot

the critics of this pad are overlooking it.

It's unfortunate that Hori didn't play up that angle - marketing it as a retro game

controller instead of a kid's controller.

As such, this controller has been clearanced out in a lot of places...which is how I got

mine.

It's difficult to say whether or not this will become a sought after pad in the future.

It's not for everyone, but understand what you're getting and what it can be used for.

Maybe Hori can make some tweaks to the overall design and bring out a pad dedicated to the

ample throwback styled games on the PS4… but for now, this'll do just nicely.

When I was in college I remember a bit of controversy surrounding the PlayStation 1

game Thrill Kill that was basically an ultra explicit four player Pit Fighter.

Due to the adult nature of the game, it was ultimately cancelled at the last minute despite

being basically finished.

However, developer Paradox Entertainment wasn't about to let the engine go to waste and with

the help of Activision they were able to utilize it in Wu-Tang: Shaolin Style, which played

similarly but had the star power of the Wu-Tang Clan.

Included with a special edition of the game was this legendary controller, the Wu-Tang

W Controller for PS1,which might just be the most ridiculous I've ever laid eyes on.

Thanks to our friend Drew Littrell, I'm able to check out this controller as well

as many others in this episode.

Shaped like the W insignia of the Wu-Tang clan, this PS1 pad is mostly ridiculed due

its absurd nature.

Let me tell ya, this thing is neither comfortable nor easy to use, making it more of a conversation

piece than anything.

The W controller's black and yellow color scheme is pretty unique and it feels solidly

built, unfortunately the overall size is completely unwieldy.

This thing comes close to matching the dimensions of the original Xbox Duke, but it doesn't

even come close to matching it's heft.

Most noticeably is the lack of analog sticks...But, it's also missing any sort of rumble features

which means that this thing is basically a big hunk of plastic.

The D-Pad mixes a standard PS1 style directional keys with diagonal connections.

Unfortunately, it plays about as a bad as it looks.

I put it to the test, along with its sorta oval shaped buttons with Street Fighter Alpha

2 Gold and the results ...weren't pretty.

But it was the shoulder buttons that were a bit more challenging than i expected.

I know, I know -- they had a very, VERY specific form factor to work with here, but dang, these

are pretty tough to use.

If for some reason you feel determined enough to use this controller for real actual game

play, I'd try to stick with games that don't make any use of shoulder buttons.

But as I said, this pad is more of a novelty for fans of Wu-Tang than anything else, and

in that respect its a pretty cool collectors item

TRY >> The Super Nintendo controller is a nearly perfect balance of comfort, simplicity,

and just enough buttons to let you do a lot without the controls getting too overwhelming.

But in spite of that basic purity, it has continued to be strangely difficult to find

a suitable third-party replacement.

But there was one alternative controller from back in the day that did manage to stand toe-to-toe

with the original.

The Ascii Pad was my personal introduction to turbo controllers - and to this day I still

prefer the toggle switch design over programmable turbo buttons.

But what good is turbo if the rest of the controller isn't satisfying to use?

Well, the Ascii Pad IS an officially licensed controller, so similar to many of Hori's

offerings, Asciiware must've had access to a lot of Nintendo's resources.

The Super Famicom styled buttons are always appealing and I'm pretty sure they're

authentic Nintendo parts, and the Dpad also seems to be just as good.

The the thickness and overall shape seems to be virtually identical to Nintendo's

controllers, being an almost imperceptible bit wider.

The biggest difference of course is the upward slope of the shoulder buttons, which gives

space for the turbo toggles and actually works quite comfortably.

The AsciiPad just gets it right - it's so perfect it's almost boring.

What more is there to say?

This is THE turbo controller to get for the SNES.

If you're looking for newer offerings and are keeping a low retro gaming budget, online

retailer CastleMania Games sent us the SNES Scout and NES Cadet by Hyperkin.

These are wired controllers that sell brand-new for about 12 to 15 dollars.

The SNES Scout does seem a bit better than your average knockoff controller - it doesn't

try to exactly mimic the Nintendo feel, but the buttons are kinda OK.

They have a little bit more "click" to them than real SNES controllers if you're

into that.

A slightly rounded back is a nice touch that gives your middle fingers a perfect groove

to rest in.

That's all well and good, but this particular controller that we were sent is constantly

registering an L button press - I discovered it when Tetris Attack turned out to be completely

impossible to play due to the puzzle floor being constantly forced up.

In Mario Kart, I couldn't even jump at all!

I have no idea how widespread this problem could be… and opening the controller to

adjust the shoulder pads didn't change anything.

I'm sure it's a decent enough controller for those that do work, but I certainly can't

ever use this one.

After this experience, I wasn't expecting much from the NES Cadet.

From a design perspective, it's very faithful to the layout of the original NES rectangles,

which is the good and proper way for an NES controller to be.

I don't really understand people who say the NES controller's 90 degree corners somehow

dig into their hands, but for them, Hyperkin has angled off the lower edges, so this should

not be a problem for anyone.

In addition, the curve that is also on the back of the SNES Scout is here too, so I do

have to admit - this is one comfortable NES controller.

And you know what?

It plays great.

I had no problems with any buttons registering, and even the D-pad performs excellently, with

no trouble responding correctly to cardinal directions or diagonals.

My only two complaints are that the Dpad, at least on this unit, makes a slightly loud

popping sound… and that the fit in the controller port is far too tight for my liking.

But overall, consider me surprised - this is a solid budget alternative to official

NES controllers, and one I could actually see some people preferring over the real thing.

But there was one other Hyperkin controller in the box from CastleMania that immediately

piqued my interest - the Hyper Click Retro Style Mouse.

The SNES mouse is certainly one official input device for the system that could stand to

have a modern update.

It's quite small, and the dirt and gunk-prone rubber ball style tracking control is a design

that I imagine absolutely no one wants to see make a comeback.

Upon taking the Hyper Click out of the box, my first impression was that it's somewhat

large - larger than I was expecting, but I suppose the target market is after all nostalgic

folks whose hands have grown since 1992.

It also has a sharp semi-angular slope toward the front end with the buttons.

But the key thing is on the underside - this is an optical mouse.

Not exactly a surprise in this day and age, but an extremely welcome update.

And it's immediately obvious - this controls so much more smoothly than the official Nintendo

mouse, even when the insides are clean.

I don't think it's guaranteed to make your Mario Paint artwork any better, but it's

certainly less taxing to get to the end point.

And I always enjoy a good round of the Mario Paint fly swatter game.

While I was worried about the shape of the Hyper Click mouse at first, once I started

using it I remembered that I'm not exactly picky when it comes to mouse design, but I'm

not sure how those who are more sensitive to unergonomic mouse designs will feel about

it.

Granted, while $20 is not a bad price, that might be a bit much for most people's Mario

Paint nostalgia fix.

But there are a few other games that support the SNES mouse - for me, I've still yet

to play through Mario & Wario and Wonder Project J for the Super Famicom - and I can say absolutely

without a doubt, that when I get around to properly starting those games, I'll be pulling

out the Hyper Click instead of the official mouse…

COURY>> In the history of third party peripheral makers, a tip of the hat has to be given to

Mad Catz.

It's actually pretty impressive how much this company released in their life time,

with the fifth and sixth console generations being their most prolific...and experimental.

I was honestly never much of a fan, but let's see if my mind can be changed.

The RetroCON for the PS1 and PS2 is a 2002 control pad that seems right up my alley.

Of all the Mad Catz controllers I've seen over the years, I was the most interested

and excited to check this one out.

The name of the pad is apt - the design harkening back to the purely square design of the NES

and Master System pads.

Filed under unnecessary is the small LEDs that light up inside of the pad giving it

subtle glow when its plugged in.

Holding down start and select for a few seconds enables analog mode, which lights up the Madcatz

logo in bright red.

The back of the pad has as rubber coating to prevent slippage for those with sweaty

hands...

Because the controller is used for both PlayStation 1 and PlayStation 2, it includes a set of

analog sticks.

Interestingly, when in digital mode - which you'll find yourself using for many of the

PS1 era games - the sticks still work, replicating the digital functionality of each side of

the controller.

The left stick is for the D-Pad and the right is for the cross layout of the buttons - meaning

pressing up is for triangle, down is X, left is square and right is circle.

This was an inspired choice and works pretty well for twin stick shooters on the PS1 that

used the button layout in place of a second stick - before the invention of the Dual Shock.

Other kinds of games though?

I dunno it works all that well.

For PS2 games, the analog sticks work as they normally would.

Despite my high hopes, I was pretty let down by the RetroCon's functionality for...retro

games.

The D-Pad is incredibly mushy, lacking any kind of central pivot.

This seems like a huger oversight, especially for a pad that so heavily pitched to be used

in 2D games.

The shoulder buttons are also a bit tricky.

Instead of having two sets up buttons stacked on top of each other, the RetroCon splits

each shoulder button in half making each side so tiny that they're kinda unuseable in

the heat of the moment.

Naturally, concessions had to be made to stick with the overall vision of the the controller,

but its best to stay away from games that make heavy use of the shoulder buttons.

The Retro Con had a ton of potential, but it was kind of a disappointment overall to

me.

Perhaps it was someone at MadCatz's pet project so it didn't have the R&D and funding

to reach its ultimate goal.

On the Nintendo 64, we have the Digital and Analog Arcade Joystick which combines a flight

stick and fight stick into one truly monstrous unit.

I was surprised to find that the joystick uses micro switches, which wasn't too common

at the time.

The button layout is was made for arcade fighters...but I couldn't get the up and right C buttons

to work right...as you can see by me just getting wrecked in Mortal Kombat Trilogy.

I'm not sure if this was a problem with the controller or just some sort of weird

incompatibility.

Thats fine though, most people would want this thing for the flight stick anyway…

Because Star Fox 64, right?

This analog flight stick has a trigger, A and B buttons and a hatswitch which serves

as a C button.

There's also a button the grip itself.

My dreams of an amazing Star Fox 64 experience were quickly dashed once i found that the

trigger is tied to the the Z button.

Which I guess makes sense, but for games like this means it'll be used to do a barrel

roll.

Hardly intuitive, or natural.

This was a little bit better in Pilotwings using the gyrocopters, but I can't help

but feel like the overall stick would have benefitted by putting the A button on the

trigger.

A simple fix that would made sense for the games people really wanted to use this thing

with.

Another ridiculous N64 pad is the Boomerang 64 from Nuby.

Or is that Nuby?

I dunno.

Talk about unwieldy, right?

Shaped like a boomerang, this is without a doubt one of the dumbest controllers I've

seen.

I guess they had an idea in their head and just went for it... but yeah its ugly.

My initial impressions were pretty positive.

It feels surprisingly good in your hands - a bit more spacious than the original controller...although

I'm not sure how well it'd hold up over extended use.

The placement of the face buttons felt natural, although the C buttons were the exact same

size as A and B, which might throw your muscle memory for a loop if you're used to the

smaller than normal buttons on the default controller.

The analog stick felt a bit more robust than the original, although the plastic enclosure

had come loose, which made it slip and slide a bit more than I would have liked.

I'm not sure if this is how its supposed to be or if its from wear and tear.

The digital pad is a bit lower on the wing, makes using it feel a bit lopsided in practice.

But, as you know, there's not many games that use the D-pad exclusively anyway so this

isn't a major issue.

For games like Kirby or Mischief Makers, I think I'd stick with the original Nintendo

64 controller.

There's a Z button on each wing of the boomerang.

The L and R buttons are on these tiny little circles you press with your middle finger,

which kinda feels awkward in practice.

Although, to be honest, I'm not really sure if there was any other way they could have

done it with this design.

Probably the most surprising aspect of this pad is that it has built in rumble via motors

in each of the wings.

You just need a couple of triple A batteries and you're good to go.

Of course, the original rumble pack is always and option as well.

TRY >> I'll admit - I'm a known defender of the N64 controller.

I was just 13 when the system released, and it felt like such an amazing time to be alive.

Even then I realized that I was living through a moment in history, interacting with 3D software

that would chart the course for the future of gaming.

And to me, this controller felt like the perfect tool for exploring the new frontier.

When well-maintained, the stick has an incredible responsiveness and range of movement, although

its durability is certainly a major concern.

The Dpad is equal to the finest Nintendo has ever made, but is seldom used, and the face

button layout is an acquired taste.

Some people just can't get over the tri-prong design, but I don't see what the fuss is

about.

All the same, many third-party controllers over the years have sought to capitalize on

the natural revulsion many seem have toward the official N64 controller.

On Christmas of 1996, the day I got my own N64, a family member gave a well-intentioned

gift of a second controller… the Super Pad 64 Plus by InterAct.

I politely smiled and proceeded to basically never use it.

You think the N64 controller is weird?

Well, I just couldn't get over the grotesque difference in size between the two handles,

the off-angle analog stick, wide button spread, and what is the deal with this tiny middle-finger

position Z-button?

I try to keep my middle finger out of my video games, thank you very much.

I thought this thing was a total joke and only ever used it on rare occasions when I

needed the turbo function to supplement my paltry button-mashing skills.

But in recent years, a number of people have told me this is actually their preferred go-to

N64 controller.

What?

I could not believe it.

So, for this episode, I've revisited the Super Pad 64 Plus, equipped with the newfound

knowledge that this is, in fact, a controller that is possible for people to like… even

love.

And… you know… giving it just a few minutes with a fresh perspective…

I can't believe I'm saying this, but maybe I've been a bit unfair to this misshapen

blob of a controller for all these years.

The buttons feel fine, and the spacing is probably meant to mimic a Sega or arcade layout,

which, while not my preference, I can see what they were going for.

The shoulder buttons are quite good, but I still can't get into the Z-button… guess

I just don't exercise my middle finger enough.

And you know, the stick, which works at a slight angle, well, it's still a bit weird,

but I can see how you could get used to it.

It's not that bad, and even has a hybrid plastic-metal shaft… so it seems pretty

durable, although it's hard to say since this controller has been so lightly used.

I've walked away from the Super Pad 64 Plus with newfound respect.

I never thought I would say that.

As long as my real N64 controllers are alive and well, I can't see myself ever choosing

to use it… but for all of you who do prefer it… carry on.

Anything that helps you enjoy the wonders of the N64 is a good thing in my book.

But what happens if longtime N64 fans were to take modern controller design and marry

it with the original N64 controller?

That's the idea behind the Brawler64 Gamepad by Retro Fighters.

Funded by a successful Kickstarter campaign in the summer of 2017, the Brawler64 was highly

anticipated as a potential total replacement for worn-down N64 controllers.

But upon its release, widespread reports of L-button and analog stick issues put a damper

on the hype.

Thankfully, revisions were made and that's what we've got our hands on here today - a

current model of the Brawler64 sent to us by CastleMania Games.

Now, you know how I feel about the official N64 controller, and I knew it was unlikely

that I would ever choose to use this controller over the one that I know and love so well.

That's why I decided to play through Bomberman Hero with the Brawler64 - a game that I had

never previously touched while using an actual N64 controller.

I thought it would be good to play a game that I had no previous expectations for how

it should feel and play… and within a couple hours the controller had melded with my hands

and I wasn't even thinking about it anymore at all.

My biggest concern when I first took the Brawler64 out of the box was the smooth-capped rubber

stick.

The convex design is most comparable in size and style to an older DualShock, which is

by no means a bad thing, but it definitely has less texture and grip.

In practice though, I was surprised by how well it works - I've really had no problems

keeping my thumb on the stick at all.

Super Mario 64 is of course one of the better tests of analog stick sensitivity, with Mario

having so many more degrees of speed and movement than pretty much any other game character

ever.

I didn't have much trouble putting Mario through all his paces, and movement mostly

feels just like it should, although I've played a ton of Mario 64 in my life and the

original stick still feels just a bit preferable for me in this case.

Overall though, the stick seems to perform well… it even registers readings just beyond

the bounds of my best condition official controller (not sure if that's good or bad), and I

have no trouble plotting points all throughout its range.

Mind you, I'm kinda terrible at Smash Brothers, but I've heard Smash attacks can be trouble

with inaccurate sticks.

Luckily the Brawler64 seems to register Smash attacks just fine.

When it comes to the system's occasional Dpad games, well, the Dpad functions just

fine I guess, although being in the secondary position, I can't see a reason to choose

it over a regular N64 controller in this case.

The Z button has been duplicated into two triggers on both sides of the controller,

mimicking your typical current gen setup, and allowing you to use whichever side feels

better to you.

For instance, while in GoldenEye you'd normally be shooting with your left index finger, here

you can shoot with your right index finger and aim with the L button… just like any

standard modern shooter.

My only complaint here is that the Z triggers are kinda like analog triggers, but of course

they aren't - the triggers have a small amount of travel before a Z press registers.

Regardless, this is a small complaint for me, and I'm guessing most people probably

prefer this soft trigger feel nowadays anyway.

Controller Pak memory cards and Rumble Paks can be used through the rear port, but not

Transfer Paks.

It's a rather tight fit and I've seen some plastic dust ground off inside.

The clasp thing sorta broke pretty easily on mine and doesn't really hold anything

in… but with the tight fit I'm not exactly concerned with my Rumble Pak shaking loose

anyway.

Maybe this can be perfected with the next wave of controllers.

The Retro Fighters Brawler64 is certainly not completely perfect, but for a fairly reasonable

$35, it should sate the desire people have for a more "normal" 2-handled N64 controller

with what I hope might be a long-lasting stick.

I wish we could've compared it to the expensive Hori N64 controllers, but alas, neither of

us has one - luckily, I feel the Brawler64 fills that void quite nicely, and while I'm

unsure how often I see myself choosing it over the classic feel of the original, I might

be surprised…

I'll try to keep it in mind for the next time I play another N64 game that's new

to me.

COURY>> As someone who doesn't care too much for the N64 controller, the Brawler seems

like just the thing for me.

It fits exactly the kind of controller I've wanted for the N64 without breaking the bank

on one of those Hori pads.

Of course, the N64 controller is, in my opinion, a very flawed piece of hardware.

But, most official Nintendo controllers don't really need an upgrade like this.

It takes some serious guts to think you can do better than standard the Super NES pad.

Of course that didn't stop load of competitors from thinking they could do it better.

Like the comically oversized Angler from Beeshu which takes everything you love about the

SNES controller and imagines…"what if fisher price made a Super Nintendo pad?"

Beeshu was company that I was mainly familiar with via a commercial for the Ultimate Superstick

on the "How to Score More Points in Video Games" tape that I talked about in our Video

Game VHS Tapes episode.

[Beeshu Commercial]

Skip Rogers certainly seemed to be a fan.

Based on what I could find in a quick internet search, is that they filed for bankruptcy

in 1995, and the Angler...is their last controller.

The overall form factor of this thing just makes it feel like it was made for toddlers

compared to the original - with pastel colors and giant buttons.

Maybe the ANGLE - haha - here is that this was supposed to be the controller you let

your kid brother or sister use?

Taking a number of cues from the Ascii SNES pad, which was one of the few controllers

that could hang with the basic controller, you've got a rapid fire for each of the

face buttons, and pushing each a notch further enables auto fire.

Below that is the slow motion toggle, which has two levels of strength.

Slow, and SUPER SLOW.

Super slow is the one you want though, because you might have a tough time registering your

inputs if its pausing and unpausing too slowly.

Strangely, I could not get the Super Nt to work with this pad, although I'm not so

sure it really matters all that much.

Info on this controller is fairly sparse overall, but I can't say that you are missing much

with this one…

[Acclaim Wireless Remote Commercial]

There was a time when using a wireless controller was way more of a hassle than it was worth.

When Nintendo's wireless WaveBird for the GameCube arrived in 2002, it changed the game.

These days, many smaller companies have been striving to provide options for those that

would like to cut that tether to their older consoles.

The most well known of these is 8bitdo, whose wireless receiver for the original Nintendo

and Super Nintendo have become the defacto standard which all others are judged.

The SN30 controller is their take on replicating the Super NES controller.

This wireless bluetooth controller feels just like the original, right down to the texture

of the plastic.

The SN30 line was updated alongside the release of the Super Nt from Analogue, with a bunch

of different options for color and buttons.

While I opt for the the concave X and Y button that was typical on the official US controller,

many prefer the convex style of the european and japanese controllers.

Recently, 8bitdo released the SN30GP series, which takes a page out of Nintendo's handbook

and offers a bunch of color choices.

Thes are modeled after 5 colors of the Game Boy Pocket, which explains the GP in the product

name, I guess.

8bitdo sent us a complete set of these controllers so that we could show them here in this video.

Externally, besides the colors and a logo change, they feel just as spot on as before.

Button designs have been tweaked to match the feel of a Game Boy Pocket but when it

comes down to it, these are essentially the same as the models released with the Super

Nt, right down to the micro USB port to charge.

All of these controllers can be used with the previously mentioned Retro Receivers,

as well on mobile phones, PC, Mac and the Switch.

There's a handy quick sync guide on the back of the controller if you need to change

modes.

Response time, interference and distance has never been a problem with these pads, and

the trend continues here.

This is probably due to its use of Bluetooth as opposed to the 2.4ghz wireless.

Much has been made about D-Pad sensitivity with 8bitdo's controllers.

The original SN30 and N30 pads have especially had issues with diagonals.

Although my original SN30 had problems, the new revisions seem to go a long way to clearing

this up.

But, and this is a big BUT, these these new controllers have nowhere near the wear and

tear that my original had.

So, it could develop over time.

I saw a suggestion online that said to put hole punch reinforcement labels around each

input pad on the PCB as a way to tighten things up, so i gave it a shot...and you know, it

made a big difference in my original pad.

I had to layer two reinforcements on top of each other per pad to get the best results.

So, if you're having issues with your pad, this extremely simple mod is at least worth

a try.

While these controllers can be used with the Switch, their lack of buttons doesn't exactly

make them an optimal choice.

Enter the the SN30 Pro.

This wireless controller takes the general form factor of a SNES controller and makes

it fully functional for the Switch…. which I've used mine for constantly since I got

it.

I have an original release version, but there has been an update on the overall look in

recent months, bringing it in line with 8bitdo's current branding.

8bitdo sent me an updated version for this video.

The Pro features are numerous…

The dual analog sticks are smooth and feel perfectly normal.

They're more akin to the look and feel tof an Xbox One controller.

And I really like how the four shoulder buttons fit on the top of the controller.

They don't feel too tightly spaced and are easy to quickly feel out.

This is probably the best configuration of 4 shoulder buttons I've seen on a retro

style pad to date.

The Home and Share buttons are what really makes this controller great for the Switch.

At first I was a little nervous about the placing of these, thinking that I would accidentally

hit them regularly, but that's never happened once.

And these things even include force feedback!

I had no idea this was gonna be a feature.

This is just straight up regular rumble though, none of the new fangled HD rumble.

Alas, much like the SN30 controllers, the D-Pad issue does supposedly persist with these

as well.

Although, to be honest i haven't really noticed it as severely with the Pro, so it's

possible that I either got lucky or just haven't played the right games for it to be a problem.

There's so much good stuff to play on the Switch, and I can't wait to play more games

with it.

Of course, because these are fully equipped to work with all games on the system so even

stuff like Zelda, Ys VIII, and Bayonetta are playable.

So, there's something here for all the Nintendo fans out there.

While the D-Pad issues can make things a bit more challenging at times, 8bitdo has done

a great job with all of these.

The Pro controller is especially great!

TRY >> Sony's DualShock series are among the most popular controllers of a more modern

lineage, but I have to admit that it took me many many years for me to warm up to them

and finally decide that yeah they're actually pretty great.

But back in the PS2 era, I was still a bit ehhhh on the DualShock, which is probably

why I was surprisingly receptive to the idea of an unofficial PS2 controller.

When I visited my cousin and first tried out the Logitech Cordless Action Controller for

PS2, I couldn't quite believe that I was actually considering buying an unlicensed

controller.

The shape of the handles wasn't quite what I was used to, but it wasn't bad… the

buttons are more rounded, and the sticks, while a bit flatter on top, still have a good

grip and are of a similar tightness to the DualShock 2.

The shoulder buttons are fine and it even has rumble.

The only real sticking point is the Dpad, which is hardly an optimal design, but worked

well enough for selecting in Final Fantasy XI, so I didn't really care.

It seems passable enough for sidescrolling games, but to be fair that generation of gaming

was probably the most barren overall for 2D gameplay, so I hardly think it's a dealbreaker.

It seems crazy to think back on, but this is the controller that I played a significant

portion of the PS2's most iconic titles with.

Well, not this exact one, I had a pair of black ones that I wish I didn't get rid

of.

I ran across this silver one at a local shop and I believe it's shape and functionality

is exactly the same.

I was certainly a fan of Logitech's PC accessories at the time, and while they've never been

a major player in the console scene, I think they did an excellent job here.

I don't recall changing the dual AA batteries very often, but I can't say for sure what

the battery life is like.

Any lag that might be introduced by the wireless design has certainly gone unnoticed by me…

and I recall having absolutely never experienced any interference, unlike the GameCube Wave

Bird controller, which was sometimes great and sometimes not, depending on where I lived

at the time.

You can even use the wireless controller on a PS1, although it's clearly not designed

for it since you can't fit a memory card into the slot above the receiver.

These days I'm definitely a big DualShock fan.

It's strange to remember that at one point it felt so strange to me, while the Logitech

was what I associated with the PS2 for so many years.

I don't really see myself going back to the Logitech wireless controller, but it certainly

does a great job for what it is.

I was surprised to discover when buying this used one, that there is also an Xbox Cordless

PRECISION Controller by Logitech, which I absolutely had to try.

It seems of similar quality to the PS2 one at a glance… but my Xbox is currently out

for repairs, so…

I'll just have to give it a go some other time.

Of course wireless is now standard in the current generation of gaming, but the downside

is that controllers have just gotten to be stupid expensive.

I mean, $70 for a Switch Pro Controller?

$60 for PS4 and Xbox One controllers when they aren't on sale?

I couldn't blame you for wanting to go back to wired controllers.

Power A seems to be one of the most common brands in the third-party accessory market

these days, lining store shelves with a selection of multi-themed controllers for Switch and

Xbox One.

The wired versions tend to cost half as much or even less than their wireless first-party

counterparts.

They seem to generally be officially licensed, so at that price, I thought it was worth trying

a few to see if they might serve as a passable player 2 controller for whenever a local multiplayer

opportunity might arise.

This is the Power A Legend of Zelda: Breath of the Wild themed Switch controller and it

cost me $25.

Despite having a detachable USB cable, this can definitely only be used as a wired controller.

The first thing I noticed after unboxing it was that it already had two small nicks on

the front from the factory - not cool if you were looking to these as collectible accessories

to your favorite Switch games.

The second thing I noticed is that the analog sticks are comically huge.

They just have a bizarrely broad diameter and absolutely zero grip in the middle.

The ridged edges feel fine and prevent your thumb from slipping off, but right away I

could tell that these would not be among my favorite sticks.

The worst part about that is that this controller does not have any gyro controls, and thus

you have to really put these weird stick sticks to use to make up for the lack of gyro aim

compensation.

If you were to ask me and my gyro aiming loving self, that absolutely makes the Power A controller

a no-go for Splatoon 2.

And those gyro-only abilities in Mario Odyssey that you don't really have to do, and probably

should've been assigned to a button, but are actually kinda nice so you use them anyway?

Nope, can't do 'em.

You should also know that there's no rumble.

Otherwise, the buttons and triggers actually all feel surprisingly nice.

The D-pad has kinda sharp edges, but works OK enough.

With my Pro controller and Joy-Cons, this is definitely going to be a dead last pick

for local Switch multiplayer, but as long as motion controls aren't required, I suppose

it'll get the job done.

This on the other hand is Power A's wired controller for Xbox One, also officially licensed.

After using the Power A Switch controller for a bit, these analog sticks feel downright

luxurious.

They're similar in resistance, size, and style to the first party Xbox One controller

- concave and textured around the edges.

There's sort of a ridge before the textured area, which doesn't feel wonderful, but

overall this isn't a bad start for a $30 controller.

The buttons and triggers are perfectly decent, while the D-pad is significantly less rough

around the corners compared to the Switch controller.

The textured back is an appreciated touch… less fine than Microsoft's controller, but

not bad all the same.

While the Power A Switch controller is detected by Windows as an input, the Xbox One version

required no further configuration for it to be recognized by PC games.

This controller also has no rumble, but at least it's not missing a crucial system

feature like gyro on the Switch.

More recently we've spotted a Power A Xbox One controller on store shelves that appears

to have a more first party like shape, but more similar sticks and buttons like the one

I have, with the addition of rear buttons like Microsoft's Elite controller.

Overall I'm pretty happy with the Power A controller for Xbox One, and pretty disappointed

with the equivalent controller for Switch.

I won't be adding Power A to my trusted brands list anytime soon, but when they get

it right, or at least, right enough, the price certainly reflects some degree of good value

for an extra controller compared to pricey first party controllers.

COURY>> Wireless controllers are one of the greatest modern conveniences in all of gaming.

I'm looking forward to the day when I can have close to official quality wireless pads

on all of my older consoles too...which reminds me….

So, what about the Sega fans out there?

Enter Krikzz, the engineer responsible for the EverDrive line of flashcarts.

He clearly saw an untapped potential for wireless controllers on the Sega Genesis and his attempt

to fill this much needed gap resulted in the Joyzz . This six button rechargeable 2.4 gigahertz

wireless controller that works on both the Genesis and Sega Master System is available

in two colors - a smokey transparent and plain old black.

The Joyzz sells for a steep 65 dollars on Stone Age Gamer.com and directly from Krikzz

at Krikzz.com.

Krikzz provided with this regular black version so it could be included in this episode.

Probably my favorite thing about the Joyzz is it's generally perfect adherence to the

design and feel of the original Genesis six button controller, which is my go-to controller

on the system.

Despite being a touch heavier, it feels just like the original pad. if it didn't have

Krikzz's name on the controller, I'd be convinced it was an official first party product.

Early production units had a slightly angled D-pad which caused issues for some people.

Our friend the 8-bit Duke went pretty deep into this issue, and the lengths he went to

fix it.

Thankfully, this flaw was remedied in the production runs following the initial batch.

The Joyzz touts a 2.7 milliseconds of response time which is negligible.

I was able to do flips in Revenge of Shinobi 100% of the time that I intended.

While a wired controller may have even faster response time, I think you'd be hard pressed

to really feel a difference here.

You just plug the accompanying receiver into the console, and turn it on.

If for some reason it doesn't sync, press the button the receiver and hold XYZ and the

mode button on the controller til it kicks in.

There's no LED indicators on the pad so you'll have to keep an eye out for the status by

the red LED on receiver part itself.

The Joyzz uses a micro USB to charge, with its battery supposedly lasting around an insane

150 hours.

It switches to a low power rest mode after a few minutes of no inputs, kinda like how

an Xbox One Controller achieves its admirable battery life.

The wireless signal seems pretty good, although I did have occasional hiccups and momentary

loss of signal despite only being around 12 feet away from the receiver.

I'm not sure how susceptible the Joyzz is to interference, but based on what I've

seen, it definitely can be.

There's three different button profiles you can change at any time by holding down

certain input combinations.

This is effectively the same as swapping to the plugged into the console.

You can switch to 3 button mode at any time by holding down the mode button plus Start

and C.

Master System fans aren't left out either.

Even though the controller will work with most Master System games by default, some

do have issues.

This weird infinite falling glitchWonder Boy in Monster Land that happens with both Genesis

3 and 6 button pads.

Holding Mode plus Start and B will switch to Master System mode, which clears this up

quick.

I'd much rather use this controller than the original pad.

Holding down Mode pressing Start and Z, will return to Six button mode.

Alternately, it will revert to this mode after it shuts down.

Going forward, I think the chances are pretty high that this will be my main Genesis and

Master System controller.

Although it's definitely a bit expensive overall, if think if you'll feel the same if you

end up with one yourself.

When Street Fighter 2 came home to consoles, to say it was huge is an understatement.

But it also ushered in fight sticks and other specialized fighting game controllers.

And not just from Third Parties.

Even from Capcom themselves with the Power Stick Fighter.

In addition to this, Capcom also enlisted the help of ASCII, to develop the Capcom Pad

Soldier 6 button pad which is a unique attempt to, uhhh, joystick-ize a control pad.

The Soldier Pad is one weird looking controller.

Composed of a vertical grip with a D-pad on top, with platform for the six buttons, there's

certainly never been anything quite like this since.

Despite my initial hesitation, I felt this thing handled way better than it looked.

It felt unnatural at first, but once you get over the fact that you're holding this like

a joystick, and adjust to the form factor then... it just works.

The ergonomic grip helps a lot.

Of course this controller was meant for Street Fighter 2, and it performed as expected.

But, if you played a lot of arcade games, it feels pleasantly natural with those too.

For some of the more typical styled console games, though?

I'm not sure if this is the best choice.

I guess the big question mark with this thing is how does it -- and your hands -- hold up

during extended play.

My hand did start to cramp after a bit but that just might have been because it wasn't

used to using a controller like this.

Regardless, this is a unique device and I'd say you could do much worse...

When I was a kid, I remember seeing advertisements in magazines for a control pad that instead

of using a physical D pad it had touch sensors.

"Wow, that sounds awful" is what I thought at the time.

Actually… yeah, that's what I think now.

This right here is the Turbo Touch 360 from Triax Controls... which, more than 25 years

later I now own...for some reason.

Let's open it up, see what's inside and see if my 14 year old instincts were right.

A lot of big promises are made on the back of the box.

Faster movement and most importantly no more blisters or 'numb thumb."

But it was the guarantee inside that had me scoffing.

Triax had such confidence in this technology that if you didn't have higher scores within

30 days, you could get your money back.

The Turbo Touch fits to the tried and true 3 button Genesis pad formfactor but my first

real impression was just how light it was.

No need for an actual D-pad mean that there were a lot less parts inside.

The rapid switches put the turbo in the touch and work as expected.

But it's the 360 we're here for so lets try it out!

Booting up Sonic, I was initially surprised by how...not bad this is.

The touch pad is concave on the face of the controller which isn't isn't great for

comfort, but sensitive seems nice and responsive.

Not bad for early 90s tech, if I do say so myself.

Then I tried some other games, and things started to go downhill quickly.

The touch controls may be a little bit too sensitive meaning that unless your perfectly

precise then you're gonna be hitting some diagonals accidentally...often.

Platformers are one thing...but what about games that allow for 8 directional movement?

This...is where the Turbo Touch fell apart completely.

There seems to be some serious input response lag which becomes apparent when you move in

circles or you need to weave between bullets.

This is also a problem with brawlers, like Streets of Rage.

You might find yourself constantly walking forward at a downwards slope, but its really

the delayed response makes it annoying.

It almost feels like you're not even in control at all.

The intent with this controller was coming from a good place, but despite Triax's belief...this

was NOT the right product at the right time.

The Turbo Touch is an inspired experiment, but no way are my scores gonna improve with

this thing.

Now, who do I talk to about that that money back guarantee?

TRY >> Whether it's old controllers for old consoles, new controllers for old consoles,

or current gen, whether they're just inexpensive alternatives to official controllers, legitimate

upgrades over first-party, or well… just stupid… there are a ton of third party controllers

out there.

We can't possibly have all of them on hand to look at today, and I'm sure we've overlooked

a few favorites.

But if nothing else, we've been surprised a few times - you never know when something

a bit different has the potential to be a new favorite.

For more infomation >> Third-Party Controllers - The Good, the Bad, and the Stupid / MY LIFE IN GAMING - Duration: 55:19.

-------------------------------------------

Undocumented Parents Fight for Their American Dream | Waking Dream Ep. 3 - Duration: 9:15.

(slow cinematic music)

- The last time I saw my Dad was when I was in fifth grade.

I was about 10 years old.

My Dad doesn't know that I am coming down.

We're like a half a block away from my Dad's.

We're gonna go surprise him.

It's a little unreal.

I'm a little lost.

(slow cinematic music)

[Dilan] This house with the lights on.

- Ha ha ha.

- Yeah ha ha.

- Ha ha ha ha.

(slow cinematic music)

- I think a big thing for me is being in my home town

where I was born

and understanding where I come from.

Understanding what my roots are.

Next try.

(slow cinematic music)

- [Dilan] When I saw my Dad that's kind of when I understood

what it feels like for people who leave this country and

hope for a better future in the United States.

We leave a lot behind.

- I love my job.

Like I love waking up.

I love Mondays.

[speaking Spanish]

What is the American dream?

That's a question that I've asked myself so many times.

Yes there's a lot of opportunities

but not everyone is allowed

to attain them.

I see my Mom working until five

in the morning making less than the minimum wage.

She's so talented.

That I just imagine what she could do

with a Social Security number.

- It is part of the river.

- No. - I think so.

- I was lucky enough to be born an American citizen.

But I have friends who came

to the US when they were one,

two years old

and just because of that difference,

they were undocumented.

It's a very strange random

kind of feeling.

- Whenever I would tell people

about my situation they would be like but he's a US citizen

why don't you just like fix your papers.

But I was not that easy.

This interview's gonna happen tomorrow

to determine if I'm eligible for legal residency

in the US.

They're basically going to make sure that I'm married

to Gerry for the right reasons.

I don't have most of these documents

because I've been undocumented

for the most part of my life.

I'm not allowed to have a bank account

or utility bills or credit cards

like I wouldn't be able to get a credit card.

Like there's no way.

You know when you put something in a safe place

and then you forget what that safe place was

so it should be here.

I don't know if my nerves are gonna betray me

once I'm in the office.

Hopefully not.

- What are my siblings names?

- Ah Alan, Geraldo Padilla and Nancy, Mary Padilla.

What is my favorite cereal?

- Your favorite cereal?

- Yes.

- Cocoa Pebbles? - Yes.

If they deny

the permanent residence status,

they usually give you

that time frame to exit the country.

It's possible I really don't know.

- This is what I've always wanted to do.

For me, I think I'm gonna make this a career.

Because a lot of people

like once they get out they just want that Camaro.

Or they just want that Charger.

One of the higher officers he's like

man I've never ever met any guys

that waited two years and have

as much resilience

as you guys. - Yeah.

- Especially you know

with the anti-immigrant like rhetoric.

- Yeah. - Just hope nothing

bad happens.

No more hiccups.

- It will allow the 600 or 700 or 800 thousand Dreamers

that have a legal presence to stay here

in the United States.

- We'd like that first tweet coming out

to be a positive tweet and then

after that we can move forward.

- I guess that's good news.

Any deal within Congress

whether that's a wall or increased interior

enforcement I would take it because I don't

want my parents sacrifice be for nothing.

- I told them that this country

had been very good for us.

So you have to find a way to pay back.

It's hard for your Mom and me sending

you to war.

But I want them to follow their dreams.

Their dreams is basically my dream too.

- A lot of people

have told us to embrace the suck.

But when does it stop?

Like so does

it stop when we're detained?

Or does it ever stop?

(slow cinematic music)

- I know what it's like

to have your family being torn apart.

My protection from deportation is ending.

It means that ICE could pick me up at any time.

For more infomation >> Undocumented Parents Fight for Their American Dream | Waking Dream Ep. 3 - Duration: 9:15.

-------------------------------------------

I AM MY PARENTS - VISITING MY HOMETOWN - Duration: 13:16.

I'm at the airport right now and

I'm here massively early

Thankfully

got through security pretty easily didn't have any

Issues getting patted down which always happens to me something about those machines that you walk through

It doesn't do well with fat bodies. So I always get patted down. But I

Didn't this time. So that's great. I am going home to Massachusetts to visit my family for the weekend

My birthday is on Sunday and my parents don't know that I'm coming

So I'm gonna Surprise them and I'm really excited about it. I actually really like flying other than the

like issues with the size and everything. I got my extra seat so I've got my tickets that say one

that's just boarding pass. The other one is my reserved seat ticket

And basically I'm just going to put that on a seat right next to me after I preboard

before everyone else

And no one gets it there so I can be comfortable

so I just got home last night and I was too exhausted to vlog and I'm gonna try to get my mom to retell how

The old surprise went but I'm back home in my house that I grew up in. Its a small little town.

rural, quaint, kind of in the middle of nowhere.

I figured I would try to tell the story of me coming home and surprising my parents and it was like

10 it was after 10 p.m. basically. mom: "Holy shit it was crazy because I was friggin' sleeping." So the door was locked

They were sleeping and I called and no one answered and knocked on the door and no one answered

So I called and...mom: "you banged the friggin' door down!" Yeah, ok, so I come in at 10 p.m. Knocking on the door

Calling Steve opens, this is Steve

he opens the door

Opens the door and he has this look on his face like he knows it was me was me? Steve: "once I saw the phone call...

And then I heard the bang bang bang I said

J's here!" So of course my mom's sleeping on the couch or on the chair or something

Mom: "My J came home to visit and and I'm blown away by it and I just was like

Overjoyed and I am right now - yeah, I love my J. Not MY J, its Corissa's J now but you know its our J too."

I can be everyone's J. Mom: "you can be anybody anytime." You doing that right now? bringing two pairs of shoes to Walmart? Mom: "yeah I am J"

Just...gotta have all the essentials

Mom: "just gotta get a diet coke Steve."

Mom: "Missing anything?"

Mom: "You need anything else?" Steve: "I think we're acting like modern family here"

You had what for dinner? Mom: "potatah puffs" Potatah Puffs? You mean tater tots? Mom: "yeah tater tots!"

At our favorite hometown restaurant

Steve: "there's our old favorite neighborhood restaurant"

Mom: "oh yeah no more burger king do you believe that?"

I do believe that. Denny's. Its Denny's but not Denny's.

Steve: "What about simon and garfunkle?"

Mom: "what about em?"

Steve: *singing* "I am a rock"

Both in unison: "I am an iiiiiisland."

Mom: "I dont wanna be an island though."

Yeah, if you say, you know comfy fat I mean...

mom: "that's true, we know comfy fat!

"we do personally!"

Steve: "aren't you comfy fat??" Mom: "give me 5, J!"

Mom: "and you know what? comfy fat knows fat girl flow okay?"

Yep! Its true

Mom: "So how bout that?" How bout that!

They think I'm famous.

I know you're up to something out there

Yeah

They're doing something, somethin shady. my parents

are trying to surprise me.

the thing is...you're not very smooth!

Steve: *whistling*

both: *casually (not casually) walking in*

steve: "smooth"

What is it?

Mom: "happy birthday J"

oh thank you

Okay so we've got...the mom and dads name?

Mom: *panics...and laughs*

Mom: *sing songy* "Lynn and Sue, lynn and sue, lynn and sue"

YEAH!

Both: *laughs*

Okay, and then what is the kids names

Mom: "????"

"Frank and Jack, frank and jack, frank and jack, frank and jack, frank and jack!"

YEAH OKAY!

And then the brother

Mom: "topher, topher, topher, topher, topher, tophasdfhwef"

You got it, okay, but she has a sister!

Mom: "the sister is the one in california..."

well...she's in oregon but yeah

Mom: "oh in oregon"

Mom: "oh yes she lives in a van and they travel...in the van...

"....in oregon... with uh, the husband, or the gonna be husband or maybe not gonna be husband...

Both: *laughs* Yep.

Her name is Amanda. Mom: "Amanda! Amanda. Amanda." So what's Corissa's parents' names?

Mom: "ddfff. uh. lynn and sue! lynn and sue. lynn and sue."

We're sitting here watching the old Red Sox for the World Series

And if they win tonight they win the whole shebang. It's a big game and it's my birthday

So, that'd be cool if they come and they're more excited about it than I am, my parents.

Steve: "watch this J!!! watch this J!!!"

Okay.

Steve: "watch this change up!"

Steve: "All he does is take like eighty miles an hour and its a great swipe"

whoa

love that

Steve: "honey you got the water running is it going over?"

Mom: "i left the water running? ....I dont have the water running"

Steve: "thats why he's good!!!" *both do a superstitious baseball ritual or something??*

Steve: "hes unhittable, yeah!"

Mom: "be fierce be fierce be fierce"

Mom: "oh no! come on Sale!"

Mom: "you can do it!"

Mom: "fingers!"

Mom "what are the fingers called?"

Spirit fingers?

Mom: "Yeah spirit fingers!"

Steve: "ohhh yeah did you see that slider? did you see that slider?!"

Steve: "that ball broke 20 inches!"

Mom: "that was a slider huh steve?"

Steve: "watch this ball break 20 inches!!" Mom: "okay i will!" *laughs*

Mom: "oh you're right! J! Its a slider!" *laughs*

Mom: "it went about a 100 miles an hour" *laughs*

Red Sox about to win for my birthday!

Mom: "THEY WON! THEY F*CKIN WON! THEY F*CKIN WON J!!!"

Mom: "THEY WON ON YOUR F*CKING BIRTHDAY J!!!"

Mom: "THEY DID! THEY DID IT J!!!"

Mom: "oh come here and hug me!!"

Mom: *deep breaths* "oh I don't know how THEY feel! I'm stressed out I gotta relax a little bit."

Ready to take a nap on my parents couch

there's like nothing better than that feeling of like visiting home and being taken care of and I'm realizing that

it feels weird to visit home now, but you really only know the feeling if you've like

Traveled and moved somewhere else and started to build roots and relationships and family elsewhere

When you come back home it sort of feels like

You don't fit there anymore like everything's the same

Pretty much nothing's changed except for like minor details that you can

Pick up while you drive through but the thing that's different. Is that it

It's always like your hometown. It's always home, but it's not

It's not where you belong

which is weird I

Always feel like I can come back here at any time and and I belong like this is my place. These are my people and

at the same time like I

Wonder if you can hear the cat doing laps around the apartment

*cat thumping sounds*

It's just it's a weird feeling I don't know

It's not necessarily like bad or good even it just kind of feels like Oh things have carried on without me

obviously as they would and I'm not needed and I don't know it's not like

It's so hard to describe my parents seem to be doing really well

They're not like they're not wealthy, you know, they're not rich. They're not even well-off. They're

you know, they live in poverty and

It's hard to come back to and and like remember that that's like

where I'm from and and

Kind of bring us up some stuff for me

I know it's it's all a very strange experience and I sort of felt it last time I was here which was I think like

Four or five months ago, so it's not like I've been gone for like years

But it it kind of feels like that especially if you have parents who are

Aging and

Aging in the sense of also having like a lot of physical ailments and stuff

That's always kind of hard to see

but

They have good spirits, you know, they're like the same old goofy people anyways

I am having a good time and also holy f*ck I already miss my dogs. I already miss Corissa

Sucks. I really wish that I could just like

take the map and like

Squish Kansas and Massachusetts together so that

All of our people could know each other and we could have everyone in one place

Unfortunately, that's not how it works in. The world doesn't revolve around me. So I don't know who decided that but.

Im bouts to nap, beesh.

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