Tuesday, July 3, 2018

USA news on Youtube Jul 3 2018

(upbeat music)

- Hi everyone, I'm Roxette Arisa

and you're watching this week of beauty with Ipsy

so to celebrate Fourth of July,

we're gonna be highlighting some of our

favorite beauty products that are made

right here in the great USA.

We've got everything from hair care,

skin care, makeup, basically just

everything in between, so let's dive in.

(upbeat music)

First off, I have to talk about this

Briogeo scalp revival charcoal and peppermint oil

cooling jelly conditioner.

This stuff is amazing.

I've actually been using this entire line,

so the shampoo, the conditioner, and the scalp treatment

for a while now and I love it.

It has a really nice pepper-minty scent.

If you like mint you're gonna love this.

But on top of that the peppermint,

and just the mint in general,

really helps to cool the scalp

and just gives such a nice experience in the shower.

Honestly, it feels amazing on your head,

and it really does relieve any itchiness

or redness or anything like that.

And it also has charcoal in it

which helps absorb like impurities,

and if you're like me, I personally use

a lot of hair spray, dry shampoo, you know (chuckles)

lots and lots and lots of grooming products.

So sometimes we tend to get products buildup

at our roots and this conditioner

will actually help to remove that and just help

keep everything nice and clean and detoxify the scalp.

So it's one of my favorites

and definitely a good one to try out.

Next up we have First Aid Beauty.

This is their pure skin face cleanser.

First Aid Beauty is an amazing company

that's made right here in the US.

Because it is great for sensitive skin,

they always are sure to include

like really gentle ingredients,

and they're always hypoallergenic and fragrance free.

This particular one helps with dryness and redness,

and it does have a really nice whipped texture on it.

And when you use it, it feels super luxurious on the skin.

As you rub it in, it kinda like melts

your makeup off you face and removes any kind of dirt

and grime and anything, and it does a really nice job

of gently but deeply cleansing your face.

Next up we have the Josie Maran

whipped argan oil face butter.

So this is another skin care product

that is just so loved inside of the beauty industry

because it's super buttery.

It's a very buttery face cream

but it's still light weight so it sinks really nicely

and it gives you such a beautiful glow.

And it also like really firms

and hydrates the skin underneath.

My hand is gonna have so much skin care products,

hair products, everything on it right now.

And we have to talk about some Buxom products

because they're another great brand

that is made right here on our homeland

and they always have such fun collections,

very bold colors, and that's something that

we all need a little bit of in our lives, am I right?

So this is their Buxom bold gel lipstick

in pink coquette, and it's a really pretty shade.

It's actually perfect for the summertime I feel

because it's just that beautiful summertime pink

that everybody can rock, and it has a great

lightweight gel formula to it.

It has pretty nice opacity and color payoff.

It's pretty much one-stroke color

and you are good to go and also very weightless.

It just feels so nice on the lips as well.

So, yeah, this is the shade, pink coquette again.

So moving on to Clinique, this is an eye shadow pallette

that I think everyone could use in their lives.

It's a great everyday eye shadow pallette

because it has some neutral tones,

it has warm tones, it has cool tones.

And it has a nice range of tones I feel.

So you do have some lighter shades

and some darker shades in here.

So you could create glam look, smoky eyes, everyday look.

I just feel this is something that everybody could be using.

And this does have eight different eye shadows in here

so you really are getting a good range of stuff.

And the shadows are really nicely pigmented.

They're pretty crease and fade resistant

so you can wear them throughout the day.

And look how beautiful that sheen is, it's super gorgeous.

So, let us know in the comments section

which of these products you are most excited to try.

We definitely wanna hear.

And of course we a give-away for you guys today.

So all you have to do to win

this beautiful Clinique eye shadow pallette

and also the First Aid Beauty cleanser

is comment down below your plans for fourth of July

and tag somebody that you're gonna be celebrating with.

So, thank you guys so much for watching

this week of beauty with Ipsy.

I'm Roxette Arisa, and I hope you guys

all have a very happy and safe fourth of July.

(upbeat music)

For more infomation >> Celebrate the 4th of July with Beauty Products Made in The USA | This Week in Beauty 7/3 - Duration: 4:30.

-------------------------------------------

Walmart Is Selling 'Impeach 45' Clothing — Now America Is Pushing Back - Duration: 2:01.

Walmart Is Selling 'Impeach 45' Clothing — Now America Is Pushing Back

President Trump supporters are letting their wallets do the talking after Walmart decided

to take a piledriving political stand by selling anti-Trump shirts, even for infants and toddlers.

The T-shirts by Old Glory, City Shirts, and Teespring bear the messages "Impeach 45"

or "45 You're Fired" in reference to our 45th president.

Aside from being available in men's and women's sizes, they're offered in youth, toddler,

and infant sizes as well so that your little tyke can become a political billboard, too,

whether they grow up to share your political views or not.

As a result, #BoycottWalmart has started to trend, according to Fox News.

Boycotters are expressing their displeasure with Arkansas-based Walmart while Trump critics

are acknowledging that the company puts a lot of thought into their product selection.

Interestingly enough, by noon Eastern, the links the anti-Trump T-shirts no longer worked.

The items suddenly became unavailable for purchase on the site.

Walmart does sell numerous pro- and anti-Trump shirts on its website, but calling for his

impeachment in sizes for the whole family is by far their strongest political statement

as of late.

A search for Obama T-shirts does result in a couple mild jabs at the former president,

but by in large, the shirts are positive and include a lot of messages like "Miss me

yet?"

"Still my guy," and "Make Obama president again."

It's not the first time America's largest retailer has sold partisan clothing that has

stirred controversy on either side of the political aisle.

They've sold Black Lives Matter apparel, Blue Lives Matter merchandise, and All Lives

Matter tees.

What do you think about this?

Please share this news and scroll down to Comment below and don't forget to subscribe

USA FACTS Today.

For more infomation >> Walmart Is Selling 'Impeach 45' Clothing — Now America Is Pushing Back - Duration: 2:01.

-------------------------------------------

BREAKING TRUMP IMPEACHMENT ANNOUNCEMENT ROCKS THE NATION - Duration: 12:07.

BREAKING TRUMP IMPEACHMENT ANNOUNCEMENT ROCKS THE NATION

Democrats have been trying to impeach President Donald Trump ever since he took office.

Now, they seem to be closer to accomplishing this goal than ever before.

The Hill reported that members of the Congressional Black Caucus (CBC) have taken the lead in

efforts to impeach Trump.

The Black lawmakers say they are doing this because of Trump repeatedly stirring racial

controversies, citing examples such as the president personally attacking two members

of the caucus to casting equal blame on white supremacists and counterprotesters for fatal

violence in Charlottesville, Virginia, last summer.

Rep. Emanuel Cleaver (D-Mo.), former head of the CBC, said he has been against Trump

ever since the real estate mogul began raising doubts about former President Barack Obama's

birthplace — and, by extension, his authority to be president.

"I don't know if the people around the country understand that he has launched … an

assault against African-American people starting with his refusal to accept the first African-American

president, by continuing to declare that he was from Kenya," Cleaver said.

"No other president in history has had to face that kind of criticism.

We've come to conclude that this is a part of his belief system."

Just under two-thirds of the 48-member CBC have voted in favor of impeachment in House

floor votes forced by Rep. Al Green (D-Texas), himself a CBC member.

"Members voted in support of debating impeachment of the president," said CBC spokeswoman

Kamara Jones, adding that "some of the members who voted against tabling that motion might

ultimately support impeachment itself."

When presenting his impeachment legislation, Green argued that Trump is "legitimizing

bigotry."

"Saying that certain countries of color are s-hole countries … and then saying it

as you're discussing a 'merit-based' immigration policy.

Is it really a merit-based policy, or a race-based policy masquerading as merit-based?"

Green said.

"This bigotry is being evinced in policy."

What do you think about this?

Let us know your thoughts in the comments section.

For more infomation >> BREAKING TRUMP IMPEACHMENT ANNOUNCEMENT ROCKS THE NATION - Duration: 12:07.

-------------------------------------------

DONALD TRUMP GOES ROGUE ON OBAMA HOLDOVERS – THEY'RE ALL FIRED - Duration: 11:18.

DONALD TRUMP GOES ROGUE ON OBAMA HOLDOVERS – THEY'RE ALL FIRED

President Donald Trump just launched another attack on Barack Obama's "deep state spies"

today, saying that Democrats are getting lost in semantics of whether the FBI used a 'spy'

or an 'informant' to keep tabs on his presidential campaign.

"The Democrats are now alluding to the the concept that having an Informant placed in

an opposing party's campaign is different than having a Spy, as illegal as that may

be," he tweeted, according to Daily Mail.

"But what about an 'Informant' who is paid a fortune and who "sets up" way earlier

than the Russian Hoax?"

Trump was referring to Stefan Halper, a former Cambridge University professor who made contact

with at least three Trump campaign advisors in 2016 and reported back to Obama's deep

state with information he got from them.

Trump then doubled down on his attack on the deep state by going after the entire Democratic

Party.

"Can anyone even imagine having Spies placed in a competing campaign, by the people and

party in absolute power, for the sole purpose of political advantage and gain?" he asked.

"And to think that the party in question, even with the expenditure of far more money,

LOST!"

He then quoted conservative pundit Mollie Hemingway, who appeared Thursday night on

Fox News.

"Everyone knows there was a Spy, and in fact the people who were involved in the Spying

are admitting that there was a Spy…Widespread Spying involving multiple people," the president

quoted Hemingway as saying.

"But the corrupt Mainstream Media hates this monster story!"

Obama is undoubtedly in full panic mode right now, as it is clear his deep state is going

down.

What do you think about this?

Let us know your thoughts

in the comments section.

For more infomation >> DONALD TRUMP GOES ROGUE ON OBAMA HOLDOVERS – THEY'RE ALL FIRED - Duration: 11:18.

-------------------------------------------

Immigration And President Donald Trump's Take On MS-13 | Velshi & Ruhle | MSNBC - Duration: 7:50.

For more infomation >> Immigration And President Donald Trump's Take On MS-13 | Velshi & Ruhle | MSNBC - Duration: 7:50.

-------------------------------------------

Binbot Pro Hassle Free Withdrawal - Globally Accepted Trading Robots - Duration: 5:37.

hey guys what's going on? FAYSAL here and welcome to my channel. so I have been

absent for about two/three weeks. it's because Muslim festival was

going on and that is called Eid. had a lot of fun and I spent some

quality time with my friends and family during this time and finally I'm

back but I was working behind the scene. and you know today I'd like to give you

update about BINBOT PRO. as you can see I have been using RSIMA CROSS and

I'm getting good results. you see my balance is now 1,600. it is because

I have withdrawn my money from the brokerage account as I told you that,

don't put all your eggs in the same basket! so we need to withdraw the money

regularly. so I withdrawn $9,000 almost. you see I

received it on 26th June 2018 and I had no problem withdrawing the money.

you see that the 26th June I received from VIDE PROJECTS. I was not

understanding what is VIDE PROJECTS was. then I started digging and then

later I found that video Forex broker is run by VIDE PROJECTS limited company.

and they sentme the balance and yeah it was hassle-free withdrawal

direct to my Skrill account. I have Skrill debit card so I can withdraw any

time from skill locally. so yeah I have the remaining balance and I got some

profit in the past one week. and today we are heading to Monday. so market

movements are limited. so I am thinking that if I will turn the auto trader on

or I will trade later today because the major markets are about to open.

okay I will trade one. let's see. I have

just run the auto trader and you need to see any ongoing trades here in this area

because BINBOT PRO will not show you the trades on their

platform. so no trades placed yet.

no trade placed.

no more trades because the market are not open properly yet.

no trade placed. no trade placed by the robot so I think that is the reason

that we're almost heading to Monday and the market movements are limited. so

I will stop the auto trader here and I will trade later after two-three hours.

that is the quick update about BINBOT PRO. so stay tuned and take care.

For more infomation >> Binbot Pro Hassle Free Withdrawal - Globally Accepted Trading Robots - Duration: 5:37.

-------------------------------------------

Fiesty Challenge Dance Compilation #FiestyWithRiri - Duration: 3:03.

Fiesty Challenge Dance Compilation #FiestyWithRiri

For more infomation >> Fiesty Challenge Dance Compilation #FiestyWithRiri - Duration: 3:03.

-------------------------------------------

How to Get Started in Real Estate Investing - TEAM - Duration: 3:56.

Hey there it's Billy with KeePon Cashflow once again back to continue to

discuss ways to help you get started in investing in multifamily real estate

specifically we talked about the four step process in the previous two steps

we talked about what is your own personal philosophy in the second video

we talked about location some of the different things that are related to

location so now I'd like to specifically talk to you about the third step and

this is really about team and making sure that the team is in place and

it's the right team for you I mean right now we think about so many

different teams that are dominating in sports for instance I know I like

basketball so I think about right now it's not necessarily my favorite team or

anything but the Golden State Warriors and you think about a lot of times that

people think that the Golden State Warriors right now are just a great team

and they're dominating well this has actually started out from a strategy and

being able to understand well what type of team that the organization want to be

able to put together what type of budget did they have to be able to build those

team members and then also once the team was there is actually how do you get

each different member of the team on the team number one and then number two

coordinated and in an operating as a fully functioning team a championship

team if you will so and it's really no different in building your real estate

team or in building your real estate organization you're gonna want to

understand for your team what type of team members what type of team do you

want to be able to create what type of budget do you have to create that team

and then actually how do you go out and pick the different members of your team

like how do you make sure that you are bringing on the right member

of your team there's a science that goes to that there's some art as well but one

of the things that can really help you to understand more is what is the

specific process that you should be following to be clear on the type of

team that you want to build the type of team that can help to take care of the

residents that are the most responsible that is your biggest responsibility at

the end of the day and then also how do you make sure that you continue to

follow up and communicate clearly with those team members those are some of the

things that I like to talk to you even more about that we've spent a lot

of time doing that and I want to be able to to also help you to do that and I

mentioned to you before and at the end of the videos that we'll talk to you

specifically about a deep dive way of being able to not only help get clear on

your own personal philosophy the location also we'll talk about team and

then make available to you very shortly but I want to talk to you in the next

video about the very last piece the fourth step in the four step process to

helping you to get started and/or to accelerate your multifamily real estate

investing career I do have one question for you that question is of the

different team members that you can think of which do you think would be the

most important for you to be able to build out your real estate investing

organization or team so once again this is Billy Keels will keep on cash flow

that's my two cents for today and as always...Hasta la Próxima!

For more infomation >> How to Get Started in Real Estate Investing - TEAM - Duration: 3:56.

-------------------------------------------

Prophetic Word For America June 2018 - Duration: 6:17.

a

Terrible day of judgment has arrived and will now be cut short

I'm turning my face back to Babylon

For many generations have led my people

And I will always leave I

Heard your cries for the sake of my people

Rejoice

As I spelled out

In my word

These things have come to words

My people are those that recognize me as God

The Alpha and the Omega the first and the last the beginning and the

One who is who always was and always will be

Your greed has led to your destruction

Love will lead to your repentance and salvation

Am I an ant in my own home to be stepped on

Am I anything other than I am

For as

Your forefathers

Committed I

also committed

And my covenant

Was the final covenant and it's everlasting

I keep my promises

Do you I don't

I have chosen my people to be a light to all darkness

To anything that exalts itself

Against God his glory

His Majesty

his goodness and

It's unfailing faithfulness and love

Love is not desert. It is a gift given from love

It is not conditional on one's actions it simply is

To love someone who does not love you is the purest form of love

Possible

Through a human vessel

It is a lifelong lesson my people it is

The only lesson my people

For us once upon a time

We were together we will be together again

My ways are not your ways nor should it be your concern

Your concern is and always has been to bless the family you have been blessed with

Leave my people

Is what

Your thoughts and actions should always remember

But

Understand when you are called upon

You are to act

In love

There is not a such thing as the human race

there is child of God and there is

Someday you will be a child of God

For those I have given the right

to be children of God

They have accepted the gift of eternal life

One third of this earth as spiritually died in its in

This was foretold this was known

We must always remember

The kingdom of God exists within us my throne is your heart

For those that do not wish to be a part of my kingdom

That is

Their right

Do not turn your faces from the one you like I

am

For more infomation >> Prophetic Word For America June 2018 - Duration: 6:17.

-------------------------------------------

Top: Highest Paying Jobs in Pakistan 2018 - Duration: 3:48.

Subscribe Our Channel

Subscribe Our Channel

Subscribe Our Channel

Subscribe Our Channel

For more infomation >> Top: Highest Paying Jobs in Pakistan 2018 - Duration: 3:48.

-------------------------------------------

La Princesa Leonor y la Infanta Sofía, de campamento de verano a Estados Unidos - Duration: 5:43.

For more infomation >> La Princesa Leonor y la Infanta Sofía, de campamento de verano a Estados Unidos - Duration: 5:43.

-------------------------------------------

Yakuza Kiwami 2: Interview with Scott Strichart, Part 1 | Backlog Battle - Duration: 26:51.

Alex: What's up everyone?

Alex and Daniel here!

Right now, we're joined by Yakuza localization producer Scott Strichart and we'll be talking

to him about his experience with localization leading up to him working on Yakuza Kiwami

2.

How's it going Scott?

Scott: Great!

Good to be here!

Alex: I'm so happy you gave us an opportunity for this!

Yakuza is one of my favorite series, and Daniel's as well, right man?

Daniel: Yes!

Absolutely!

I love the Yakuza series!

It's been with me for… pretty long, now that I think about it!

Scott: That's awesome!

And we all go back, it's fine!

Alex: (laughs) Totally fine, totally fine!

Daniel: I just want to say thank you very much for doing this interview.

It's very kind of you!

Scott: No problem.

It's not like it's taking away from any of my work!

Daniel: I think the best way to start this interview is to ask this question: Prior to

Yakuza, can you name some games that we'd probably find your name in?

Scott: So I've been doing this for 10 years and that list of games is probably 60 or 70

games deep at this point.

A few years ago, I was working at Square Enix and you'll find my name in a lot of the

Final Fantasy titles during my time as a Brand Manager there.

Prior to that, I was at Level-5 working on basically anything they localized including

the 3DS Guild series, which is a bunch of pretty cool games by famous creators from

Japan.

And prior that, I was at Atlus, where I worked primarily on our Japanese titles including

Catherine, Persona 4, 3D Dot Game Heroes, Shiren The Wanderer, and the list goes on

and on and on.

Daniel: You've certainly run the gamut!

Scott: Definitely!

Alex: What I was looking for Scott is Izuna.

I didn't hear Izuna in any of the things that you mentioned so…

Scott: You're right!

And there are people who would be really upset that I did not mention Izuna 2: The Return

of the Unemployed Ninja!

Alex: (laughs) I actually got that game a long time ago.

That was hard, man!

Scott: It is a hard game!

I was both the Editor and QA Lead for that game and I love it to pieces, to this day!

Alex: "To this day!"

You guys heard that right there, okay?

He wasn't not mentioning it on purpose so cool your jets, alright?

(everyone laughs)

Scott: Everyone's like, "What game are they talking about?"

Alex: Exactly!

(everyone laughs louder)

Alex: I'm kinda curious because you do have a storied history with localization, how did

you wind up finding yourself in the Yakuza series or being part of it?

Scott: I credit that to Director of Production over here Sam Mullen.

He and I go back to what we call "our first deployment" here at Atlus, and when they

were onboarding Yakuza over here, he wasn't going to be able to handle that himself.

But then he's like, "I know a guy!" and then called me!

So he's like, "Hey man?

How do you want work on a pretty big franchise we've got going?

He didn't say the name, but I kinda had a hunch.

At the time, I wasn't all that enthused because "Yakuza was a Japanese GTA game"

and that's how it used to be marketed.

It was nonetheless a really cool opportunity and I took it, all to discover that Yakuza

is anything but Japanese GTA, which has been an incredible journey to both teach myself

and the rest of the world that fact!

Daniel: So your first experience with the series proper was working on it?

Scott: Basically!

I had not played it prior to being told that it was going to be my jam!

Alex: So this begs the question: How much knowledge did you have to ingest in order

to be prepared for your first Yakuza project?

What preparation did you have to do?

Scott: My first day, Sam handed me a stack of 4 games and a digital code for Yakuza 5

and he said, "Go!

You have a month!" (laughs)

Alex: (laughs) You have a month?!

Scott: More or less!

I was hired in October and I had until end of year…

I guess more like 2 months... to get through the entirety of the Yakuza series and that's

exactly what I set about doing, which is fine if you're playing it six to eight hours

a day.

I was starting to get pre-production done on Yakuza 0 at the same time, so it's not

like sitting at work playing video games.

But becoming a walking wiki of the Yakuza universe was first order of business for me.

Alex: I bet that was daunting, to have to articulate a series pretty much after playing

five games and be able to be just that authority, right?

Scott: Yeah, but at the same time we viewed Yakuza 0 very much as a series reboot.

We weren't going to be beholden by anything that had come before.

That's not to say that any decision made prior was a bad one, but there are certain

decisions that we're like, "Ok this is how they did that, this is how I want to do

this," and, "This is how they did that, and that's great!

Let's keep it!"

We went and broke the game out and said, "This is how we're going to approach this for

the coming future."

We were more or less looking beyond Zero to Kiwami and 6, which were pretty nebulous at

the time, but we wanted to make sure that there's consistency in the series and deciding

what to localize and how to localize, what fonts to use.

It was a nice benefit to come in at what was technically the beginning of the series, timeline-wise,

with Yakuza 0.

It allowed us to do that reboot.

Alex: Was Yakuza 0 your first project in the Yakuza franchise?

Scott: Yes!

Alex: How were the games previously handled?

Were the localizations done internally or were they outsourced?

Scott: Sega used to work with these cool group of guys called InBound.

They are a great translation agency and we worked with them as well on Yakuza 0 in the

handing off of the titles to moving it internally, for me and my team.

I can't speak highly enough of them!

They knocked it out of the park previously and one of the reasons Yakuza 0's localization

was so great is because it literally got two full editing passes.

They went and did their pass and we went in and added that "Atlus magic" on top of

it!

(laughs)

Alex: (laughs) That's very interesting that you mention that the localization process

over there as having that "Atlus magic."

Not a lot of people still know that Sega and Atlus are two combined entities these days.

It's kinda interesting to think about!

Scott: It is!

It's a really cool thing to think about!

I think Atlus has always brought a lot of expertise to Japanese localization and that's

what we're able to bring to the Yakuza series!

It's really cool!

Daniel: I always felt that with Atlus' localizations they always tended to try to bring out the

spirit and the soul of the source material.

I always felt like Persona 4, for example, it was kind of unabashed in the questions

(in the Quizzes) that was being asked.

Even if a native English speaking player would probably have no idea what some of the answers

to the questions are, the questions were steeped more in a Japanese methodology, and it would

still be in there.

That's kind of how I feel about it, with regards to its authenticity.

I would say that with Atlus, in particular, I always felt that there was something very

authentic about the way that they translated games.

Would you agree with that?

Scott: Yea, definitely!

There's a certain sense of…

I guess, you're right!

Authenticity, is a really good word for that, because Atlus does bring that to the table,

especially with these titles that are set in Japan like Persona, like Yakuza.

We're bringing players to the source a little bit, kind of expecting them to bridge the

gap for themselves, to be like, "I'm playing a game that's not really set in the country

of my origin for me, but that's what's cool about it!"

You get to really experience another culture through these games and that's an important

part of carrying that over in our localizations, because we don't water that down or try

to make that too, "Oh, they might not know this.

Let's make it friendlier!"

That's a constant conversation we have to have.

Daniel: In that sense, I would say that Persona games and the way the Yakuza games are handled

kinda goes hand in hand.

Scott: Exactly!

And I think working on Persona and another game called Attack of the Friday Monsters,

then coming to Yakuza, really gave me a lot of the experience I needed to really kinda

own this, which is really cool!

Alex: That's really cool!

So, what were the challenges of taking over the series given that there's been a lot

of established conventions in the previous games?

Scott: I think what challenged me the most is Goro Majima! (laughs)

Alex: (laughs) Oh, ok!

Scott: That's partly because as I've gone through the localization wringer, I wanted

that kind of challenge!

I really do seek characters that challenge me to write in styles that are not necessarily

my own or to bring out accents and that kinda thing.

Because I feel that's a level of localization that you see in some of the higher caliber

localizations out there, to be quite frank!

And knowing that he had this Osakan accent and seeing how it was rendered prior to this,

I felt like my own interpretation of that and the way that I rendered that in 0, Kiwami,

and 6... to some degree...

Kiwami 2 more so… is a little bit different and I hope people like it!

Ultimately, people do really still seem to latch onto Majima, but I don't take credit

for that.

He's an amazing character and the devs know exactly what they're doing with him and

hopefully I'm just doing him justice!

Alex: That's great actually!

We're going to go into a little bit of the localization process here in just a minute.

But first, you mentioned in previous interviews that you're currently managing a team of

people who work on localizing these games.

Can you talk to us a little bit about why you've decided to go this particular route

versus other methodologies that other companies use?

Scott: We use translators and editors, and I think a lot of companies rely solely on

translators to kinda convey the message, and then the editors do more of a light grammar

and fixing pass.

The target language is what the editors really bring out here.

That's partially what's the "Atlus style" is all about!

We want to make it as approachable as we can without crossing that line to changing it.

It's a constant balance and, I use this term often, between clarity and authenticity.

Make sure it's absolutely clear but we absolutely want to keep it authentic, like what Daniel

was talking about.

Daniel: It does sound like a difficult balancing act of trying to bring out the life in something

without compromise.

Scott: It IS compromise.

Every line is a compromise, to some extent.

Because we will hammer it out and we'll think the line is too stilted… so we have

to bring it in.

Or we'll bring it further out, make it sound better.

And then we think, "Oh it's gone too far from Japanese!

Bring it back in!"

Sometimes that back and forth on an individual line can happen multiple times and, at the

end of the day, you have to finally find that right spot for it.

Daniel: I guess what I meant by compromise in that instance would be compromising the

spirit of the material.

Scott: Yea, I mean no language translates directly into another language perfectly.

At the end of the day, that's what it is.

There's this great quote that went semi-viral in localization circles not that long ago

about how a piano can play a piece built for a violin and still carry the way that it's

supposed to sound, but it obviously has to make accommodations for the fact that it's

a piano.

That's very much what localization is to me, which is translating one instrument to

another while still maintaining the way that the piece is supposed to sound.

Alex: What's the most memorable story you have with regards to localization and consulting

your team and trying to figure out the best possible way to achieve a specific localization.

Can you tell me a little bit about that?

Scott: There's so many!

It's hard to pick one!

I guess one of the more recent things we've worked on the team was Y6 and one of the things

that people really gravitate towards is the live chat!

Alex: Ah yes!

Scott: I didn't handle that personally.

That was all done by one of my editors, John Riesenbach.

Great guy!

Knows his stuff!

He was more than willing to take that task at the beginning and it was him who really

lobbied for making it really chatty, to make it sound like a real amalgamation of a chat

room.

We got the developers to implement the lenny face.

I literally had to put in a request to the developers and say like, "Hey, there's

this icon that happens in the West and we want to put this in the game.

Can you even do this?"

(everyone laughs)

Scott: And they're like, "Yea, we can do that.

Let's take a look at it!"

And, I swear, we must've spent back and forth on that icon for a month just trying

to get it to render correctly in the text, and I can't believe how many hours wasted

to getting the lenny face to work in that chat!

But it did!

Daniel: Wow!

Scott: At the end of the day, there was a lenny face in the chat.

And I told John to use it liberally because of all the work that went into getting it.

Daniel: I remember seeing it and it gave me a good chuckle, so that work was not wasted!

Scott: Excellent!

That's what I want to hear! (laughs)

Alex: Definitely!

Another thing that I kinda noticed, especially with Yakuza 0 moving forward since that was

a PS4 game, is that these games when they arrive in the West they're not blocked from

streaming or recording video… of course, until you get to more spoilery sections towards

the end.

But we know that in Japan, these are all completely blocked.

What changed over here that, all of a sudden, they're not blocked anymore?

Scott: First I should say to clarify that there's a very distinct culture difference

between Japan and in the West with regard to the blocking of content.

When content is blocked in Japan it's usually because there's actually a cultural thing

around it that's like, "Why would I want someone to be able to spoil it for me before

I buy the game?"

There's just very concerned about spoilers over there!

"It's not fair to watch something that I haven't gotten to yet!

If I see that, I'm going to write to Sega and say, "Sega!

How dare you not block this content!

I got spoiled, man!

It's all your fault!" kind of deal.

And in the West, as you know, that's really not the way we think about it.

Yes, we're also very conscious of spoilers of course, but we want the freedom to be able

to look at them if we so desire.

And knowing that, that there would be backlash if we kept it blocked, we approached Japan

very gingerly, mind you, that, "Hey, in the West, we'd like to have content shareable

and we do understand that this is kinda spoiler heavy.

But to be fair, you guys have had these games out for a year and anyone who wants to be

spoiled has already gotten that spoiled for them, so can we do this?"

And they're like, "You know what?

It's your territory, you decide."

Alex: Ahh!

Scott: So we're like, "Great!

That's an awesome attitude!" and from then on, that's kinda how we've handled

it, only blocking the ending because the ending is the part that we do want to protect.

It's the end, right?

Daniel: That makes sense, and I'm really glad that was able to happen because it was

moments like bowling for a turkey and getting a chicken…

Scott: (laughs)

Daniel: ...moments like that, someone being able to capture that easily and then throw

it up on Twitter…

I think it's fair to say that it was things like that that allowed the game to thrive

the way it did!

Scott: Absolutely!

We owe a lot to that damn chicken!

(everyone laughs)

Daniel: Nugget!

Alex: Nugget, you will always be remembered! (laughs)

Scott: We had no idea!

It was just something that happened!

You can't control the internet, no matter much a marketing team would believe that,

"We need this to go viral.

Make it go viral!"

That's not something you can control.

Whatever happens, happens.

The content, you don't know what the fans are going to latch onto!

But there it is!

There is what they latched onto which is incredible!

Daniel: It didn't quite go viral, but I did post a tweet of Kiryu punching the shark

in Yakuza 6, and that got some attention!

Scott: Yea!

I love that whole sequence!

It's actually my background on PS4 right now!

(everyone laughs)

Daniel: I'm sure I sold at least one or two copies just by posting that tweet!

(everyone laughs)

Scott: Thank you!

Alex Ok Scott, I gotta ask you a NJPW question, because we have a lot...

Scott: Oh no!

Alex: … oh yes, "Oh no!"

Because we actually have a good number of fans who actually watch NJPW and they were

pleasantly surprised to learn that Yakuza 6 featured some of the more high profile wrestlers

there.

Now, this is just a personal curiosity of mine because I don't think anybody else

would think this way, but did you and your team have to watch some of their promos to

make sure you got their characters right?

I think Naito's was really spot on!

Scott: We didn't have time to really dig into their characters because, at the end

of the day, they were themselves playing a role in Yakuza.

So it was more important to us to make sure that the role they were playing in Yakuza

was something we got right over their wrestler roles.

But man, it was really tough to make sure that we caught all the references and the

inside stuff!

To this day, I'm not 100% sure we did.

I credit one of our QA testers, Ian, who is a huge NJPW fan who's like, "Yo.

I'm gonna look through all of this stuff!"

Alex: (laughs)

Scott: You're gonna have to change some things.

I leaned on his expertise for sure, because it was awesome to have someone who knew it

like the back of their hand.

We didn't have time to familiarize ourselves with... an entire lore, essentially… for

a mini-game for Yakuza 6!

And Naito, to this day, I'm not sure…

We played up that Spanish aspect.

We're in Southern California, everyone almost speaks Spanish by default here, you know?

(laughs)

Alex: (laughs)

Scott: We brought out a little bit more of those random Spanish words that I think are

prevalent even in English now, so hopefully that did his character right.

At the end of the day, all I can hope to do is make sure to do them a solid!

Daniel: Since Yakuza Kiwami 2 uses the same engine as Yakuza 6, what improvements can

we expect this time around?

Scott: There's a ton of stuff that's new to Kiwami 2!

I think a lot of people felt that the battle system was a little slow.

As a result, for Kiwami 2, the combat definitely got some speed added to it.

You'll definitely feel like it's a bit snappier.

There's charged attacks now that you can weave into your combos.

There's a lot of areas in Kamurocho that were restored, like the Champion district…

Daniel: I was about to say The Champion District!

Scott: Yea, that's all back!

A lot of the mini-games, the gambling is all back, a bunch of new stuff that's been added

to flesh out the Yakuza 2 story like… the Cabaret Club from Zero is back, the Clan Creator

stuff from 6 is back and completely different… it's a beast of a game, quite frankly!

And you're just going to see little improvements throughout the whole thing and it's really

awesome to see how much that engine has matured in the course of…

I mean, to us it's gonna be like 4 months, but it was about a year in between.

Daniel: Wow!

Yakuza Kiwami 2 is a remake of the original Yakuza 2 on PS2.

With that in mind, and knowing that it was handled by a different localization team,

how much of Yakuza Kiwami 2's localization has changed from the original PS2 release?

Scott: Quite a bit!

We have more space, first of all, the windows are bigger in Kiwami 2, and so we were really

able to dig deeper into the characterizations at times.

There's a NPC early on in the game called Kurakawa.

He's my go-to guy for pointing out some of the localization differences.

It's kinda hard to describe to someone who hasn't played the game in a while, because

you're, "I don't know remember some NPC named Kurakawa!"

But if you look him up at the original Yakuza 2 translation, then you read the Kiwami 2

text, it's almost totally different!

And that's partially because we're bringing back things that were written around in Yakuza

2.

Where people were like, "Well, people won't understand this.

Let's just write around it."

We straight up do it!

Like Kurokawa actually explains what his name means in the (original) text.

So that's now back.

"My name means black river!"

In the original English text, he's like, "It's a pretty name, right?"

(everyone laughs)

Scott: And little things like that!

And it's not to say that the original localization was wrong or bad!

We actually kept a lot of it, because it was like, "Oh, this is right" or, "Wow,

this is a really clever way to say that!

Thank God they thought of that!"

Daniel: Please, please tell me you left in, "Peacocked your mom!"

Scott: I wasn't allowed to change that!

(everyone laughs)

Alex: Oh really?

Wow!

Scott: There'd be a riot!

I did that and you'll see what I did after that scene because it's so out of character

with the way we write Kiryu for him to say, "I peacocked your mom," but there's

a little joke in there that follows that now!

Alex: I see!

Daniel: I know that looking back, especially after so many games that, "Yeah, it is out

of character," but I don't know!

It's such a good line!

Scott: It's such a good line!

You can't not "peacock the mom!"

(everyone laughs)

Alex: You heard it here guys!

Scott: You have the other option to pick, "My bad," but no one's going to pick

that! (laugh)

Daniel: People who are dedicated in making sure Kiryu's on the straight and narrow

are still going to pick it!

Scott: Yea, you can't not!

Daniel: With that in mind, regarding the differences between the two versions, what kinds of surprises

can fans who have played the original release expect from Yakuza Kiwami 2?

Scott: I think overall we've been able to make more sense.

That's a lot of things that Kiryu does that doesn't get explained, that don't have

a lot of logic behind it.

Like we've got these objectives where we write Kiryu's literal inner thoughts and

now there's a clear way that you'll see Kiryu's logic for doing certain things that

he does in that game.

He's still very early Kiryu, so there's a certain sense of aloof "badass-ocity"

to him that I think fans hopefully won't be surprised by because, at the end of the

day, that's what's expected of Kiryu at that stage of his life.

There's just all kinds of new stuff to Kiwami 2!

It's gonna surprise a lot of people!

And we've also been able to integrate it more into 0, which hadn't been written at

the time.

There's things about when Kiryu first arrives in Sotenbori, instead of saying, "Gosh,

I'm seeing Sotenbori for the first time!" he says, "Wow.

I haven't been here in ages!"

Zero has now become canon, it has reverberating effects in Sotenbori and is really, really

cool.

Daniel: I also wanted to ask real quick, because you'd mentioned Kiryu's inner thoughts…

are those translated from the Japanese version or is that something that you guys added?

Scott: That's actually us, with Japanese dev team's permission, of course!

In the Japanese version the objective repeats itself in a different way, it'll be like,

"Go to The Grand" versus "Go see what's happening at The Grand."

And when we put that in English, it sounds super redundant, so we asked if we could use

the second bullet point to help explain the objective a little bit better, to go inside

Kiryu's head.

The dev team was very gracious in allowing us to write that and they check them, and

the whole thing of it is that we know Kiryu well enough at this point to just be able

to bridge why he's doing something and I really appreciate their trust in allowing

us to do that.

Alex: I actually find it interesting that a lot of what you guys do, even though you

guys have more space, now you guys are running into more of a UI issue and a "text filling"

issue than anything else!

Just trying to make much of what is given in a small space!

Back in the day, especially during the PS2 days I'd imagine, you had to really be creative

and do things like, "Peacocked your mom" because you really barely had any space to

work with!

Scott: You're absolutely right!

We have a huge dialog window for this!

I worked on a game called Knights in the Nightmare where you had 2 lines of 22 characters and

that would turn a beautiful sentence into a rote, routine sad sentence.

"I walked among the forest and it echoed in my mind."

That line would become, "The forest sure had… an echo."

(everyone laughs)

Scott: That's kind of the sadness of it!

But with the amount of space we have to work with on this game, there's never a reason

why we couldn't fully express what we need to express and that's awesome!

Alex: I think being able to reuse the objectives to explore Kiryu's inner thoughts was actually

a brilliant idea and, man, you guys really hit it off the park on that one I think!

Scott: Oh!

Well thank you!

Daniel: Absolutely!

Alex: But now, let's talk about the future and don't worry Scott, I'll only ask you

one question about this.

Scott: Oh boy...

Alex: Yea.

Be ready!

Can you offer us a small hint as to what's coming next after Yakuza Kiwami 2 that you're

working on?

Scott: What are you trying to do Alex?

You trying to jinx this whole interview?

You're trying to get me to spill beans that I'm not supposed to spill?

(everyone laughs)

Scott: No, I can't say too much!

I am excited about it and I'm hoping that everyone else will be too!

Alex: So basically our takeaway is "Please be excited"?

Scott: I love that line!

Yes, "Please be excited!"

Alex: (laughs) You should just coopt that for Yakuza!

Scott: Ah, Hashimoto-san, you're the best!

Alex: Yes!

Absolutely!

Alex: And that concludes Part 1 of our interview with Scott Strichart!

In Part 2 of our interview, we'll be asking him all of the questions you sent in via Reddit,

Discord, and Twitter, so make sure you Subscribe to the channel and hit that Bell icon so you

won't miss that video!

Also, I just want to give thanks to Jacob over at SEGA for helping make this happen.

Thank you for watching and have a wonderful gaming week!

No comments:

Post a Comment